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UIImage+AlamofireImage.swift 12KB

    // // UIImage+AlamofireImage.swift // // Copyright (c) 2015-2017 Alamofire Software Foundation (http://alamofire.org/) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #if os(iOS) || os(tvOS) || os(watchOS) import CoreGraphics import Foundation import UIKit // MARK: Initialization private let lock = NSLock() extension UIImage { /// Initializes and returns the image object with the specified data in a thread-safe manner. /// /// It has been reported that there are thread-safety issues when initializing large amounts of images /// simultaneously. In the event of these issues occurring, this method can be used in place of /// the `init?(data:)` method. /// /// - parameter data: The data object containing the image data. /// /// - returns: An initialized `UIImage` object, or `nil` if the method failed. public static func af_threadSafeImage(with data: Data) -> UIImage? { lock.lock() let image = UIImage(data: data) lock.unlock() return image } /// Initializes and returns the image object with the specified data and scale in a thread-safe manner. /// /// It has been reported that there are thread-safety issues when initializing large amounts of images /// simultaneously. In the event of these issues occurring, this method can be used in place of /// the `init?(data:scale:)` method. /// /// - parameter data: The data object containing the image data. /// - parameter scale: The scale factor to assume when interpreting the image data. Applying a scale factor of 1.0 /// results in an image whose size matches the pixel-based dimensions of the image. Applying a /// different scale factor changes the size of the image as reported by the size property. /// /// - returns: An initialized `UIImage` object, or `nil` if the method failed. public static func af_threadSafeImage(with data: Data, scale: CGFloat) -> UIImage? { lock.lock() let image = UIImage(data: data, scale: scale) lock.unlock() return image } } // MARK: - Inflation extension UIImage { private struct AssociatedKey { static var inflated = "af_UIImage.Inflated" } /// Returns whether the image is inflated. public var af_inflated: Bool { get { if let inflated = objc_getAssociatedObject(self, &AssociatedKey.inflated) as? Bool { return inflated } else { return false } } set { objc_setAssociatedObject(self, &AssociatedKey.inflated, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC) } } /// Inflates the underlying compressed image data to be backed by an uncompressed bitmap representation. /// /// Inflating compressed image formats (such as PNG or JPEG) can significantly improve drawing performance as it /// allows a bitmap representation to be constructed in the background rather than on the main thread. public func af_inflate() { guard !af_inflated else { return } af_inflated = true _ = cgImage?.dataProvider?.data } } // MARK: - Alpha extension UIImage { /// Returns whether the image contains an alpha component. public var af_containsAlphaComponent: Bool { let alphaInfo = cgImage?.alphaInfo return ( alphaInfo == .first || alphaInfo == .last || alphaInfo == .premultipliedFirst || alphaInfo == .premultipliedLast ) } /// Returns whether the image is opaque. public var af_isOpaque: Bool { return !af_containsAlphaComponent } } // MARK: - Scaling extension UIImage { /// Returns a new version of the image scaled to the specified size. /// /// - parameter size: The size to use when scaling the new image. /// /// - returns: A new image object. public func af_imageScaled(to size: CGSize) -> UIImage { assert(size.width > 0 && size.height > 0, "You cannot safely scale an image to a zero width or height") UIGraphicsBeginImageContextWithOptions(size, af_isOpaque, 0.0) draw(in: CGRect(origin: .zero, size: size)) let scaledImage = UIGraphicsGetImageFromCurrentImageContext() ?? self UIGraphicsEndImageContext() return scaledImage } /// Returns a new version of the image scaled from the center while maintaining the aspect ratio to fit within /// a specified size. /// /// The resulting image contains an alpha component used to pad the width or height with the necessary transparent /// pixels to fit the specified size. In high performance critical situations, this may not be the optimal approach. /// To maintain an opaque image, you could compute the `scaledSize` manually, then use the `af_imageScaledToSize` /// method in conjunction with a `.Center` content mode to achieve the same visual result. /// /// - parameter size: The size to use when scaling the new image. /// /// - returns: A new image object. public func af_imageAspectScaled(toFit size: CGSize) -> UIImage { assert(size.width > 0 && size.height > 0, "You cannot safely scale an image to a zero width or height") let imageAspectRatio = self.size.width / self.size.height let canvasAspectRatio = size.width / size.height var resizeFactor: CGFloat if imageAspectRatio > canvasAspectRatio { resizeFactor = size.width / self.size.width } else { resizeFactor = size.height / self.size.height } let scaledSize = CGSize(width: self.size.width * resizeFactor, height: self.size.height * resizeFactor) let origin = CGPoint(x: (size.width - scaledSize.width) / 2.0, y: (size.height - scaledSize.height) / 2.0) UIGraphicsBeginImageContextWithOptions(size, false, 0.0) draw(in: CGRect(origin: origin, size: scaledSize)) let scaledImage = UIGraphicsGetImageFromCurrentImageContext() ?? self UIGraphicsEndImageContext() return scaledImage } /// Returns a new version of the image scaled from the center while maintaining the aspect ratio to fill a /// specified size. Any pixels that fall outside the specified size are clipped. /// /// - parameter size: The size to use when scaling the new image. /// /// - returns: A new image object. public func af_imageAspectScaled(toFill size: CGSize) -> UIImage { assert(size.width > 0 && size.height > 0, "You cannot safely scale an image to a zero width or height") let imageAspectRatio = self.size.width / self.size.height let canvasAspectRatio = size.width / size.height var resizeFactor: CGFloat if imageAspectRatio > canvasAspectRatio { resizeFactor = size.height / self.size.height } else { resizeFactor = size.width / self.size.width } let scaledSize = CGSize(width: self.size.width * resizeFactor, height: self.size.height * resizeFactor) let origin = CGPoint(x: (size.width - scaledSize.width) / 2.0, y: (size.height - scaledSize.height) / 2.0) UIGraphicsBeginImageContextWithOptions(size, af_isOpaque, 0.0) draw(in: CGRect(origin: origin, size: scaledSize)) let scaledImage = UIGraphicsGetImageFromCurrentImageContext() ?? self UIGraphicsEndImageContext() return scaledImage } } // MARK: - Rounded Corners extension UIImage { /// Returns a new version of the image with the corners rounded to the specified radius. /// /// - parameter radius: The radius to use when rounding the new image. /// - parameter divideRadiusByImageScale: Whether to divide the radius by the image scale. Set to `true` when the /// image has the same resolution for all screen scales such as @1x, @2x and /// @3x (i.e. single image from web server). Set to `false` for images loaded /// from an asset catalog with varying resolutions for each screen scale. /// `false` by default. /// /// - returns: A new image object. public func af_imageRounded(withCornerRadius radius: CGFloat, divideRadiusByImageScale: Bool = false) -> UIImage { UIGraphicsBeginImageContextWithOptions(size, false, 0.0) let scaledRadius = divideRadiusByImageScale ? radius / scale : radius let clippingPath = UIBezierPath(roundedRect: CGRect(origin: CGPoint.zero, size: size), cornerRadius: scaledRadius) clippingPath.addClip() draw(in: CGRect(origin: CGPoint.zero, size: size)) let roundedImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return roundedImage } /// Returns a new version of the image rounded into a circle. /// /// - returns: A new image object. public func af_imageRoundedIntoCircle() -> UIImage { let radius = min(size.width, size.height) / 2.0 var squareImage = self if size.width != size.height { let squareDimension = min(size.width, size.height) let squareSize = CGSize(width: squareDimension, height: squareDimension) squareImage = af_imageAspectScaled(toFill: squareSize) } UIGraphicsBeginImageContextWithOptions(squareImage.size, false, 0.0) let clippingPath = UIBezierPath( roundedRect: CGRect(origin: CGPoint.zero, size: squareImage.size), cornerRadius: radius ) clippingPath.addClip() squareImage.draw(in: CGRect(origin: CGPoint.zero, size: squareImage.size)) let roundedImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return roundedImage } } #endif #if os(iOS) || os(tvOS) import CoreImage // MARK: - Core Image Filters @available(iOS 9.0, *) extension UIImage { /// Returns a new version of the image using a CoreImage filter with the specified name and parameters. /// /// - parameter name: The name of the CoreImage filter to use on the new image. /// - parameter parameters: The parameters to apply to the CoreImage filter. /// /// - returns: A new image object, or `nil` if the filter failed for any reason. public func af_imageFiltered(withCoreImageFilter name: String, parameters: [String: Any]? = nil) -> UIImage? { var image: CoreImage.CIImage? = ciImage if image == nil, let CGImage = self.cgImage { image = CoreImage.CIImage(cgImage: CGImage) } guard let coreImage = image else { return nil } let context = CIContext(options: [kCIContextPriorityRequestLow: true]) var parameters: [String: Any] = parameters ?? [:] parameters[kCIInputImageKey] = coreImage guard let filter = CIFilter(name: name, withInputParameters: parameters) else { return nil } guard let outputImage = filter.outputImage else { return nil } let cgImageRef = context.createCGImage(outputImage, from: outputImage.extent) return UIImage(cgImage: cgImageRef!, scale: scale, orientation: imageOrientation) } } #endif